You really think that the async build made fps go from 3 to 30? It was indeed what fixed it for me. But someone needs to investigate it properly. I'm very confused on where this broke again now. I tested it back then and confirmed it though, see: #4876 (comment) On current builds, I have a stable 30 fps but it dips to 10 fps when attacking.ĮDIT: To reiterate, build 0.0.5-7096 was when kd-11 implemented asynchronous decompiling of shaders, which would of course improve performance It wouldn't be surprising if someone with a beefy machine noticed the vast increase in framerate and assume the issue was fixed, when in fact I suspect the problem itself was never touched upon. And I just recently finished KH1 FM from the 1.5 ReMix release without any major issues.Īlso, a moderator previously mentioned that 0.0.5-7096 didn't have such an issue, however I'm going to have to disagree there besides the fact that this buggy build barely maintains 30 fps on Vulkan with default settings, the framerate cuts in literal half (14-15 fps) whenever attacking.
Possibly related to facial animations? Didn't really notice it during cutscenes if that's the case, could just be during gameplay.
However, it's not exclusively when attacking it also happens if Roxas blinks his eyes, for example. Can confirm, this issue persists as of the current build (0.0.10-10451).